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Filed under: Analysis / Opinion, Virtual selves, Features, Lore, Interviews, 15 Minutes of Fame
Continue reading 15 Minutes of Fame: Fantasy author muses on WoW themes, Part 2
15 Minutes of Fame: Fantasy author muses on WoW themes, Part 2 originally appeared on WoW.com on Tue, 18 Aug 2009 18:00:00 EST. Please see our terms for use of feeds.
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Filed under: Analysis / Opinion, Blizzard, Instances, Raiding, Interviews
Eurogamer has a nice long look at the early days of World of Warcraft, way before Northrend and Outland and even Molten Core, back when the question wasn’t just how big the game would get, but whether Blizzard, a company known for their polish rather than their size, could pull off an entry in this new MMO genre. They’ve interviewed some of Blizzard’s luminaries, and the piece offers a really good look at what it was like at Blizzard even before WoW’s release, when they were hashing out some of the ideas and mechanics that have now set the bar with World of Warcraft: the stylistic Warcraft look, and questing as storytelling (originally, they thought they’d only do quests through the starting levels, and then have the game move to a grinding, monster-killing stage towards the end, but players said the game was boring without quests).
There are all kinds of great little tidbits in here: originally, Warcraft III was planned with the over-the-shoulder look that WoW now has, and that’s one of the reasons they wanted to create a more straightforward RPG game. Tom Chilton showed up on the team about a year before WoW’s release, and to his surprise, the game was almost completely unfinished — the level cap was only 15, the talent system wasn’t implemented, the AH or mail systems weren’t in, PvP wasn’t in at all (of course, even at release it was pretty barebones), and endgame raiding was nonexistent. Most of the things we think of as intrinsic to the World of Warcraft — even things like the Horde and Alliance not speaking to each other — were debated and almost not in at all as they moved towards release.
Continue reading The making of the World of Warcraft
The making of the World of Warcraft originally appeared on WoW.com on Tue, 11 Aug 2009 19:00:00 EST. Please see our terms for use of feeds.
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Filed under: Analysis / Opinion, Virtual selves, Humor, Interviews, BlizzCon
That’s the last money question that I have. You work with all of these actors, the first season it was like you were kind of the face of the show, and you were talking to everybody, and the other actors have kind of come up. And this BlizzCon I think is one of the first ones where people are really diving in and saying this person is my favorite, I really want to talk to Robin, I really want to talk to Jeff. You wrote the stuff, you even talked on the panel as well about how the actors are kind of taking over your characters. How has that been, in terms of how your actors are becoming the characters you’re writing about?
As of the third season, I’ve written them hundreds of pages, at this point. So they’ve as actors really helped me define, it’s kind of a metamorphosis. Every TV show, if you watch a pilot, a lot of characters change a lot, from the time they do that first pilot. For this one, the actors though, they bring so much to the table, Jeff and Sandeep do a lot of improv, and ad-lib a lot, they’re adding a lot of ideas with their characters. At the same time, honestly, I’ve been pushing them forward as far as press and stuff and meeting fans and stuff, because I’m out there on the Internet a lot, I get sick of myself, honestly, I’m sure some of your readers are like, “I hate this girl.”
[Laughs] No! They do have trolling tendencies.
Which is cool, they will, but that’s cool, everybody doesn’t have to love me. [laughs]
Continue reading BlizzCon 2009: WoW.com interviews Felicia Day, continued
BlizzCon 2009: WoW.com interviews Felicia Day, continued originally appeared on WoW.com on Mon, 24 Aug 2009 16:00:00 EST. Please see our terms for use of feeds.
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Click here to view Enjoy! -MaTT Full Story…..
Check it out here! Enjoy! -MaTT Full Story…..
Filed under: Rogue, Classes, Interviews, (Rogue) Encrypted Text, Cataclysm
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the Rogue news from Blizzcon and the latest PTR build.
Due to a bit of luck on BlizzCon ticket day, I was able to score a pair of tickets for one of this year’s most desired events. I had a great time at the WoW.com reader meetup, and getting the opportunity to play as both a Goblin and Worgen Rogue really highlighted the weekend for me. I’m also excited at how Diablo III and Starcraft II are coming along; I am eagerly awaiting their releases.
However, it wasn’t all fun and games. I had serious business to attend to, I had to use this opportunity to spend time with the WoW developers and ask some of the more important questions facing Rogues today. During the 2nd Class Discussion Panel, I got the opportunity to ask Ghostcrawler one question in front of the crowd. What’d I ask? About Vanish, of course! As expected, there’s no timeline for a possible fix, but they don’t want us to have to wait until Cataclysm for our most unique defense cooldown to provide more reliable protection.
Continue reading Encrypted Text: Patch 3.2.2 updates and BlizzCon news
Encrypted Text: Patch 3.2.2 updates and BlizzCon news originally appeared on WoW.com on Wed, 26 Aug 2009 16:00:00 EST. Please see our terms for use of feeds.
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Click here to view! Careful with that mead, fellas. Its powerful stuff! -MaTT Full Story…..
Filed under: Analysis / Opinion, Virtual selves, Features, Lore, Interviews, 15 Minutes of Fame
15 Minutes of Fame is WoW.com’s look at World of Warcraft players of all shapes and sizes — from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you’d like to hear more about.
The World of Warcraft is a season of life. You could approach it strictly as a video game - many do - but as soon as you push beyond the surface, you find yourself building relationships with fellow players, musing over storylines, sharing frustrations and triumphs in a way that punctuates time.
It’s no stretch of the imagination, then (or is it, perhaps, entirely about stretching the imagination?) to consider the impact a game such as World of Warcraft might have on the fertile mind of a fantasy writer. So when we spied comments around the internet from Catherynne M. Valente (author of Palimpsest) pointing straight toward gaming, we suspected she’d had her hand in the WoW cookie jar - and we were right. While she’s not currently playing WoW (having sworn off its siren call to devote her time to writing), she responded enthusiastically to our interest, producing an interview filled with gaming, WoW, fantasy, science fiction and the timeless themes that tie these worlds together.
Continue reading 15 Minutes of Fame: Fantasy author muses on WoW themes
15 Minutes of Fame: Fantasy author muses on WoW themes originally appeared on WoW.com on Tue, 18 Aug 2009 18:00:00 EST. Please see our terms for use of feeds.
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Heres a new one folks. I’ve decided to branch TTF out a bit into gaming in general. Click here for the full view! Enjoy! -MaTT Full Story…..